A reprinted 2005 interview explores the complicated process of playtesting and listening to feedback without losing the cinematic and narrative-focused impact of a game. ...
from Gamasutra Console/PC News https://ift.tt/2Eg2sMW
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A reprinted 2005 interview explores the complicated process of playtesting and listening to feedback without losing the cinematic and narrative-focused impact of a game. ...
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