Out for the count.
By now, we emphatically know that first-person shooters can work on Nintendo Switch. The console’s positioning as a semi-handheld platform – and the realistic limitations of its hardware – simply aren’t an issue when an FPS is developed in the right way. Heck, even PS Vita got a great shooter in the form of Killzone: Mercenary. DOOM, Wolfenstein II and Paladins have all proved beyond any doubt that the genre can be pulled off on Nintendo hardware, but with Call of Duty – arguably the world's most popular FPS – still conspicuous by its absence, it falls to Gameloft's Modern Combat Blackout to try and fill that gap, a series that began life on smartphones and has a solid reputation thanks to its high production values and generally exciting gameplay.
And the results are, well, not brilliant. It’s simply a reminder that while mobile shooters have come a long way in the last decade – and they really have, from the graphics right down to the implementation of multiplayer leagues and ranked play – they’re still built to run on less powerful hardware and made with short bursts of play in mind. Put it this way; despite the visual similarities, this is no Call of Duty: Black Ops 4. It’s more of a PS2-style affair where accuracy and skill tend to defer to blind luck and the old mantra of ‘spray and pray’.
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