The making of Overwatch's Wrecking Ball: "it was funny to see his face cheeks jiggle"

With an omnic guru, a talking gorilla, and an environmental scientist, Overwatch’s cast pushes the boundaries when it comes to the type of characters that can star in an online shooter. There’s only one gruff, gun-toting soldier here, and he had to come out of hiding to make it in.

Overwatch’s popularity is proof enough that Blizzard’s mission to make shooters more diverse has been successful. But while the development team has shown confidence with its bold character designs, behind the scenes there are plenty of debates and reworks - each character is the result of hundreds of hours of refinements. The biggest struggle the team has run into is in trying to create a specific type of ‘cute’ character that made sense in Overwatch’s world - one the size of a hamster.

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“We thought nobody would believe it if we had a real hamster. That would have been the line we crossed in a world with living robots and advanced technology,” Overwatch lead writer Michael Chu tells me through spurts of laughter. “We had always planned for a cute hero, but knew we would have to adjust it for our world.”

Wrecking Ball

Most of Overwatch’s heroes, even the ones that have come out months after the game’s initial launch, have been in development for years. Wrecking Ball - aka Hammond, the hamster that rolls across the battlefield in a spherical mech - is one of these. The reveal of the character on June 28, 2018, is the culmination of an entire Blizzard team racking their brains to figure out how a tiny, adorable character could fit in alongside the likes of Roadhog and Reaper without looking out of place.



from PCGamesN https://ift.tt/2Lzz0bi
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