The Cyberpunk 2077 demo showed off some environmental destruction throughout the combat sequences, with bullets busting holes through walls and knocking off bits of concrete around the edges of certain pillars. You might be wondering just how much destruction will be in the final game - apparently, the folks at CD Projekt are also trying to figure out the answer for themselves. “We're trying to push the interactivity of the world by adding in details from a physical side,” level designer Miles Tost says. “The game will be highly physical, will have a lot of destruction. You can see that in the demo when you're in the scavengers area and you shoot at the pillars and they start crumbling.” The biggest bits of destruction are seen in the demo’s opening gunfight, most notably when the battle crosses between two rooms and bullets are exchanged through a wall - right before Jackie busts through to bring the fight to an end. It’s a cool scripted sequence for the demo, and it could end up being a dynamic gameplay system, but the team is still deciding where to put those hardware resources to work.
from PCGamesN https://ift.tt/2NBNQv0
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/ Cyberpunk 2077 could have destructible environments – but that might mean no flying cars
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