At first glance, remastering 2002’s Warcraft III seems like a fairly straightforward task. Take the ugly bits and make them pretty. Overhaul the cutscenes. Give all the muddy terrain and building textures a 2018 makeover. Redo Arthas’ weird face. For Blizzard’s classics team, though, that’s just the beginning.
from Kotaku https://ift.tt/2Dr8QTI
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