When they're chalking up the greatest games of this generation, my belief - though maybe it's more of a hope - is that Alien: Isolation will find its place amongst the more predictable choices. A extended slice of slow-burn horror, and a smart piece of sci-fi, it's one of the rare occasions when a licensed game matched up to the source material. For my money, it's the single best Alien experience since the series' 80s prime.
Forgive me, then, for getting a bit excited about Observation, because it's what some of the team behind Alien: Isolation did next. Well, in a roundabout way it is, at least. Jon McKellan worked across various parts of that particular game for Creative Assembly - most notably on Isolation's exquisite UI - and left shortly after its completion, taking on a short stint at Rockstar on Red Dead Redemption 2 before starting out on his own. McKellan had a killer idea for a sci-fi game, and so recruited his brother alongside a childhood friend to help create it as part of new studio No Code.
It's not that straightforward, though - life never is - and while the contracts were being drawn up and settled for McKellan's grand sci-fi idea the team filled its time with a small sketch of a game called The House Abandon. A horror-tinged text adventure, it proved successful enough to spin out a full-fledged game, Stories Untold, which itself went on to win a BAFTA last year. So you might call that a success, too.
from Eurogamer.net https://ift.tt/2PU2brU
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