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Remember World of Goo? What a fine, fine game! Melding accessible mechanics with wry social commentary, it introduced Kyle Garbler’s distinctive art style, now a hallmark of Tomorrow Corporation’s small stable of games. Following on from Little Inferno and Human Resource Machine, the developer’s latest is a first for the team: a direct sequel. Make no mistake, 7 Billion Humans is very much a continuation of Human Resource Machine’s puzzle-programming, and if you bounced right off that, you’ll likely hit a similar wall here.
The set-up is almost identical, with a robotic twist: after lobbying for gainful employment, you’re put to work with small green datacubes, each assigned a random value (0-99). It’s basic admin for the most part – copying and shredding or arranging cubes in specific patterns and orders. The right side of the screen is devoted to assembling rudimentary code from a bank of functions, and it’s those that govern the movements and actions of the vacant employees. You assemble the code, run the program, debug when things go sideways and repeat.
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