Sunset Overdrive PC: the game's great - but the port is basic

One of the worst-kept secrets in gaming, the PC version of Insomniac's excellent Sunset Overdrive finally released last week on both Steam and the Windows Store - and it's a bargain at just £14.99/$19.99. Liberated from the 900p30 lock of the original Xbox One release, the game is vastly improved - but as good as the game can be, the quality of the port itself could have been better. A lot better.

Let's begin with the positives - and there are many. Sunset Overdrive does indeed allow for rendering at a range of resolutions all the way up to 5K, while frame-rate options allow for 30fps and 60fps caps, in addition to running fully unlocked - so yes, it's possible to play the game at 120fps if you have the GPU power to get you there. The game doesn't seem to offer up any artwork improvements over the original Xbox One release, but that's fine - simply operating at a higher resolution gives the game extra clarity, allowing the original assets to present at their very best.

The first Insomniac title of this gaming generation saw the developer beginning to deploy its post-heavy effects pipeline, and all of this loveliness - including the industry-best motion blur implementation - works beautifully on PC. The effects also scale well with resolution and frame-rate, and seeing how this game renders at either 4K or 120Hz is quite the feat: Sunset Overdrive really is treat that revels in the scalability PC offers. In short, this port is well-priced for a great experience overall, and the improvement over Xbox One is substantial.

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from Eurogamer.net https://ift.tt/2S4A2Lh
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