In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment. ...
from Gamasutra Console/PC News https://ift.tt/2TsMaXQ
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In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment. ...
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