Warcraft 3: Reforged requires “orders of magnitude” more work than Starcraft Remastered

From the moment Warcraft III: Reforged was announced at Blizzcon 2018’s opening ceremony, it was obvious that this was a remaster on a higher scale than many may have expected. More than just a 4K upscaling of old, blocky assets, Reforged sees all of Warcraft III’s characters and assets recreated. The result is an RTS that looks like a brand new game; an actual remake rather than a remaster. And while that’s not quite true - Reforged still runs on the Warcraft III tech - it certainly is a much bigger project than Blizzard’s last classic recreation, Starcraft Remastered. In fact, it’s “orders of magnitude more work” than that project. Warcraft III: Reforged has been in the works for years, now. “It's been ongoing since even before Starcraft Remastered,” reveals Tim Morton of Blizzard’s classic games team. “But it's hard to pinpoint an exact beginning. It started as an idea, then there was some tinkering, then more people joined to prototype. Now it's a full-fledged development team. “By the time it ships it will have been multiple years of development for sure,” he adds. And that’s no surprise, considering the work the project requires.

from PCGamesN https://ift.tt/2zqMgpU
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