According to math, Anthem’s current loot grind is pointless

Anthem can’t seem to catch a break. While BioWare says the game is “here to stay” and been regularly pushing out patches to address issues with loot drops and respawning, it’s no exaggeration to say the weeks since launch have been troubled. Now, a Redditor has used math to work out that the game’s entire loot grind is essentially pointless in its current form. Eurogamer reports on a Reddit thread by user TemperHoof, which details their research into the way Anthem calculates your Javelin’s damage output. As a loot-shooter, Anthem’s long-term hook for players is the constant draw of better, rarer, and hopefully more effective gear. But what TemperHoof has discovered is that because of Anthem’s damage multiplier system, the highest-tier weapons in the game result in your overall damage capabilities being severely handicapped. In their post, titled 'Power-Scaling: Why Loot Doesn't Matter Anymore (Math),' TemperHoof explains that as of version 1.0.3, Anthem doesn’t use the stats of the gear you’re wearing to work out your damage multiplier - instead, it averages all of your non-level-one equipment and uses that figure to select what they call an ‘arbitrary multiplier.’

from PCGamesN https://ift.tt/2CnJwvP
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