Can I just have one more moondance with you, my love.
Musou fans have been a bit spoiled this generation, with many great releases in this niche genre coming out for the Switch, some of which are from the Big N itself. One of the more middling Musou games from the early days in the Switch’s life was Fate/Extella: The Umbral Star, which married that tried-and-true hack ‘n’ slash gameplay with the long-running, convoluted anime franchise, and though it had its issues, that release proved to be an interesting and promising experiment that we hoped would get a follow up. Now, XSEED has opted to take another crack at the concept with Fate/Extella Link, a sequel which still carries some of the issues of its predecessor, but proves to be the better game on the whole.
The story of Fate/Extella: Link picks up right where its predecessor, Fate/Extella: The Umbral Star, left off, following the Servants’ search for Altera after she’s kidnapped by a mysterious new foe who’s begun to ‘Oraclize’ other Servants in a mad campaign for assimilating SE.RA.PH itself. As one may expect, the narrative often leans hard into anime tropes and plotlines, packing the story full of larger-than-life characters and ridiculous story beats that are played with almost comical seriousness; none of these elements coalesce into a particularly memorable or compelling story, but you’re sure to have a great time along the way as you chuckle at the jokes and revel in the overall campiness of it all.
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