The Long Road To Treachery In Beatdown City

Every day it seems like there’s a new promising game concept being crowdfunded by an excited audience willing to take a chance on it. Back in 2014, Treachery in Beatdown City was one such project. A unique fusion of beat ‘em up and turned-based RPG battles, it began life as an homage to brawlers of old like Double Dragon. Former Rockstar Games alumni Shawn Alexander Allen started working on art for the project in his free time in 2009 and says he yearned for beat ‘em ups to make a comeback. Early designs for the game weren’t panning out and then he struck upon the idea to combine brawlers with another favorite genre: RPGs.

“I was dejected because things were taking longer than we had hoped to get something going,” Allen says. “After a day of work, when I was in the shower, my love of RPGs like Super Mario RPG, Hybrid Heaven, and Fallout 3 coalesced into this exciting moment where I shouted, ‘It’ll be turn-based!’”

Read more...



from Game Informer https://ift.tt/2GZRTBv
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment