In this GDC 2018 talk, Ubisoft Milan's Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for Mario + Rabbids Kingdom Battle. ...
from Gamasutra Console/PC News https://ift.tt/2tKbRaP
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In this GDC 2018 talk, Ubisoft Milan's Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for Mario + Rabbids Kingdom Battle. ...
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