What links Tron, classic Disney animation and Pitfall: The Mayan Adventure?

What links Pitfall: The Mayan Adventure with the beginnings of Hollywood CG movies, a whole host of animated features and the original artists that helped to define the Disney method? That would Bill Kroyer, an animation veteran who learnt from the original masters at Disney, pioneered CG rendering in Tron - and collaborated with Activision during the mid-90s on the fascinating Pitfall sequel.

Similar to Disney's Aladdin from Virgin Games, The Mayan Adventure aimed to bring Hollywood-level animation to gaming, but without access to House of Mouse's artists, Bill Kroyer and his team were the ideal pick, having worked both at Disney and independently.

What resulted was one of the most genuinely fascinating 16-bit 2D platformers of the era, delivered across a multitude of platforms - as DF Retro has previously reported. In the wake of that retrospective, DF Retro viewer Sal Carreiro - who studies at the school where Kroyer and his wife teach - contacted us to help arrange a very special interview.

Read more



from Eurogamer.net https://ift.tt/2CaR0lC
Share on Google Plus

About Unknown

This is a short description in the author block about the author. You edit it by entering text in the "Biographical Info" field in the user admin panel.
    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment