You can thank Doom Eternal for most of Stadia’s features

March 24, 2019 Doom Eternal developer id Software suggests it helped shape most of Stadia's gaming features, such as matchmaking, save games, and Achievement tracking.

Doom Eternal was the big game reveal for Google's Stadia game streaming service earlier this week, and a huge get for the platform, but the relationship apparently wasn't one-sided. Doom developer id Software apparently worked with Google on improving Stadia, and it's thanks to id's advice and support that the service has some major gaming features on it. id Senior Programmer Dustin Land spoke at GDC, and described the journey the studio took in regards to Google Stadia - going from a "lackluster" early showing in 2016, full of noticeable lag, to being "stunned by how much things had improved" later in the year. Nevertheless, according to Land (thanks Ars Technica), the first version of a Stadia development toolchain was just "bad", with a lot of bugs, and it took a lot of complaints from id to get Google working on it. Furthermore, the original version was just game streaming with controls - but with id's input, the Google Stadia team added "Achievement tracking, identity and profile management, leaderboards, parental controls, save games, stat management, matchmaking" and social aspects. "One thing that really impressed us the degree to which Google listened," Land said. "Just because you're Google doesn't mean you get [these] things for free."

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