Luck, staleness, and earmuffs: what pro players want from Pokémon Sword and Shield

It feels like Pokémon's competitive scene is in a pretty good place.

At least that's my impression. Even if I was something of an outsider at this past weekend's big European International Championships (I've a good understanding of competitive play, I think, but then I was also beaten in a casual Let's Go side tournament by an eight-year-old), the sense I got from mingling with the crowds and players, watching them cheer and shout in that uniquely rowdy-but-somehow-still-rather-polite way that Pokémon crowds can, was that it was a competition in rude health.

And yet there are plenty, inside the competitive world and out, who'll argue that Pokémon esports is often quite stale. It certainly moves much slower than others: Pokémon's only balance changes come with entirely new games or, for the first time this year, changes to the actual rules of the tournaments. Where other games like League of Legends or Counter Strike get game-changing tweaks once or twice a month, Pokémon's current way of doing things means one entirely new game once a year, at best.

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from Eurogamer.net http://bit.ly/2IWcyr0
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