Punishing plague horror Pathologic 2 is getting a difficulty slider - but its developer hopes you won't use it

Developer Ice-Pick Lodge will, following criticism, soon be adding a difficulty slider to its recently released, wilfully inscrutable plague horror follow-up, Pathologic 2 - but it would rather you didn't use it, thank you very much.

Pathologic 2, which charts the bleak deterioration of a plague-ridden town through the eyes of three characters, is something of a re-imagining of Ice-Pick's idiosyncratic, rough-around-the-edges 2005 cult-favourite horror original. But while Pathologic 2 is slicker and prettier than its predecessor, it's still punishingly difficult - and, following its launch last week, players have aimed particular criticism at its hunger mechanics, requiring so much upkeep that it's tough to find time to explore the game's fascinating narrative.

Now, Ice-Pick has addressed that feedback, while also offering extended thoughts on its own design philosophy. "We've always believed that games are a medium capable of delivering all kinds of compelling experiences - and that said experiences don't need to be conventionally pleasant to be interesting and fulfilling," the developer wrote on Steam. "Pathologic 2 was always intended to be gruelling, stressful, and bleak; we believe in ludonarrative cohesion and aren't too fond of stories that are only dark and hurtful on the cover."

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from Eurogamer.net http://bit.ly/2XcBKx4
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