Review: Assassin's Creed III Remastered - The Franchise Runt Gets A Clunky Switch Port

Nothing is true, everything is permitted?

When we consider the Assassin’s Creed franchise, the first thing that jumps into our minds is scale. The grandiose size and scope of each entry’s setting, each new game containing a more epic, fully-realised world than the last. More content, more history, more characters and adventure; in this way the series has continued to grow over the past eleven years, gradually morphing into the RPG-lite behemoth it is today in the form of Assassin’s Creed Origins and Odyssey.

Whilst gameplay has often been a mixed bag, with earlier entries in particular including basic, often clumsy combat alongside somewhat unreliable parkour and repetitive mission design, one constant has remained, the ever-growing spectacle. Ever since players first took control of Altaïr Ibn-La'Ahad and scaled a tower to gaze out on the faithfully realised Holy Land that surrounded them, this has been a franchise about the appeal of being set free in incredibly detailed worlds.

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