Review: Brothers: A Tale Of Two Sons - A Welcome Return Of An Indie Classic

Oh brother, where art thou?

When Brothers: A Tale of Two Sons first wandered onto Xbox 360’s wonderfully indie-centric marketplace in 2013, it brought with a new meaning to the term ‘co-op’. With a new generation of consoles mere months away, Payday 2 developer Starbreeze Studios captured the imaginations of critics and players alike. It was a co-op game for people who don't actually like sharing space and responsibilities with another person, with both of its titular siblings controlled with either joystick on the same pad. Frustratingly short but utterly beguiling, Brothers has remained one of the previous gen’s most beloved curios.

It’s been years since Starbreeze sold the rights to Brothers off to Italian publisher 505 Games - and a fair few since outspoken director Josef Fares moved off to form a new studio and produce the enjoyable (and very similar) A Way Out for EA - but Brothers, like so many other games of yesteryear, has been revived for current tech, and that includes some fundamental new changes to the version that’s wandered onto Nintendo Switch. Now it’s a both a single-player co-op game and a traditional two-player experience.

Read the full article on nintendolife.com



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