Heaven or Hell?
Arc System Works’ Guilty Gear series first chaos-attacked its way onto the gaming scene back in 1998, immediately making a name for itself amidst the more established giants of the fighting game genre with its beautiful hand-drawn roster of twisted manga combatants, hardcore rock soundtrack and insanely fast, combo-based pugilism.
At a time when Tekken 3 had its three-dimensional field of movement, Street Fighter Alpha 3 was adding depth with its various '-isms' and King of Fighters ’98 favoured team-based battles to stand out from the crowd, Guilty Gear arrived with a host of new concepts and a deceptively deep fighting system, establishing a new high standard in 'easy to learn, hard to master' fighting games.
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