Why is it so sick-inducing?
When we first heard about the possibility of reliving both The Legend of Zelda: Breath of the Wild and Super Mario Odyssey - two of our favourite Switch games - in VR, we were incredibly excited. Nintendo's latest Labo kit has made it all possible, and for the price, the kit itself is pretty darn good, but Mario and Zelda in VR didn't turn out quite as well as we'd hoped.
Mario's first VR experience isn't actually too bad at all, even if we wouldn't exactly call it an essential one, but Breath of the Wild's VR upgrade had us feeling physically sick. The likely reasoning for this was always down to the fact that the game can't handle the necessary frame rate and resolution to run smoothly in VR, but tech wizards Digital Foundry have now explored those very statistics to see just how well (or not) it really performs.
Read the full article on nintendolife.com
from Nintendo Life | Latest Updates http://bit.ly/2PGRhSQ
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