Decay of Logos Review

There’s an old Wile E. Coyote cartoon where he gets in a racecar to chase after the Road Runner, and as he’s speeding along the car begins to fall apart piece by piece until he’s left holding nothing but a busted steering wheel. That’s what it feels like to play Decay of Logos, an open-world action-adventure RPG that strongly invokes The Legend of Zelda but is missing the crucial pieces that make the genre so beloved.

Drawing inspiration from Dark Souls as well, Decay of Logos places emphasis on challenge and exploration, though it rarely sticks the landing. Across its roughly 10-hour campaign you’ll travel through haunted battlefields, crumbling castles, and mysterious woods – all while fighting the same handful of generic enemy types over and over again in one of the most infuriatingly repetitive and buggy games I’ve seen in a long time. Whether it’s the choppy framerate, equipment that disappears from your inventory, the world not loading in time for you to step foot on it, or the whole thing crashing entirely, you’re only ever a short time away from something that will hinder or completely shatter your enjoyment of a game that otherwise has a lot of potential.

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from IGN Video Games https://ift.tt/2MLZeYv
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