But wanted to express turn-based battles in the ultimate form.
One staple of Pokémon is the turn-based battle gameplay. Without it, the series probably wouldn't have been as successful as it is today. While the upcoming releases Sword and Shield for the Nintendo Switch have incorporated a lot of new ideas, there were a few of them that didn't make the cut.
During an interview with Game Informer recently, planning director Kazumasa Iwao explained how Game Freak typically took existing elements from previous Pokémon entries and added onto them in the new versions. Game Informer also mentioned how the development team "thought about changing up the very core of the battle system from the traditional turn-based experience" but decided against it when it began thinking of the "initial themes" for the new entries.
Read the full article on nintendolife.com
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