Review: Dusk Diver - Enjoyable Combat Can't Fully Atone For The Problems Elsewhere

Interdimensional Express.

JFI Games’ Dusk Diver is a Musou-style hack-and-slash affair that tells the story of Yuma, an innocent high school student thrown into the middle of an interdimensional battle between the ancient animal Gods of Kunlun. Taking place between an impressively detailed recreation of the Ximending district of Taipei and its otherworldly counterpart of Youshanding, it’s a game that thrives during its large fight sequences via a fun and flexible combat system but struggles somewhat once it returns to the disappointingly humdrum human realm between interdimensional sorties.

At a passing glance, this is a game that looks to be a heady mixture of Persona, Yakuza and Dynasty Warriors – a combination that would have any self-respecting gamer weak at the knees – but in reality, its city setting of Ximending, while certainly impressive to look at, is no match for Yakuza’s Kamurocho. It’s a pretty empty place, truth be told; fun to run around and hyper-stylish, but devoid of anything to do beyond a handful of very basic side-missions, buying food at a handful of real-life locations and chasing down some collectables here and there.

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