Wicca is tower defence and the right kind of overwhelming

It's awful when you have a clown on your team, isn't it? I spent most of this morning fighting alongside two of the worst players I have ever encountered. We were at the bottom of a hill and the horde was descending. Again and again my team-mates proved unable to thin the ranks. The simplest things were beyond them. Again and again we were overwhelmed. And the worst thing? Those other two players were both me.

Echos! One of the great tricks of Wicca is the ability to rewind time and then fight alongside an echo of yourself. At heart, Wicca's a tower defence game, even if it never truly feels like one. Step back enough though, and there it is: creeps move along a path and you have to wear them down before they get to the end of it. Summoning echoes is one of the most thrilling ways of doing this. You wade in, take a bunch out, and before you're overwhelmed you jab a button and rewind, then you record another echo, taking out more of the baddies before you're almost overwhelmed again. Then repeat.

In the end there will be a bunch of you against a bunch of them. Much fairer odds. Just one brilliant idea in a game that's full of them. The sheer nervy pleasure of it!

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from Eurogamer.net https://ift.tt/3dV30cM
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