Diablo 3’s 2012 launch was a disaster thanks to its always-online requirements, broken servers, and a real-money auction house that nobody liked or wanted. Today, a decade later, we know that eventually Blizzard got things back on track with Diablo 3 and ended up creating a damn fine ARPG. But why did it take nearly…
from Kotaku https://ift.tt/NaBnyZ3
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