How Red Dead Redemption 2 uses the power of PS4 Pro

Last week's Red Dead Redemption 2 reveal turned out to offer more than a look at gameplay alone - it was our first chance to check out Rockstar's first work on the enhanced consoles, the entire trailer captured in-game from the PlayStation 4 Pro build. So how is the developer using the console's hardware and based on our findings here, what should we expect from Xbox One X?

Rockstar provided us with a pristine, 68mbps version of the trailer to take a look at - and there's no doubt that those vast landscapes are flattered by the 4K output, but there's more to the story here. Looking close at each cut in the edit indicates PS4 Pro natively runs at 1920x2160, halving the pixel count on the horizontal axis from a proper 4K. It works surprisingly well given the scale of the game, even if vertical inclines appear softer than a true 4K image. Actually, in terms of the overall pixels, it's a 12.5 per cent increase over 1440p - a more regular number we see on Pro supported titles.

This 1920x2160 setup has other benefits, specifically that the fact it's scaling only in one direction means a cleaner division of pixels. Based on what this trailer's showing - and it could change by launch - it's a more effective way to project this massive world to ultra HD TVs. And to put it another way, presuming the base PS4 version runs at 1920x1080, PS4 Pro makes is using its 2.4x boost in GPU power by simply doubling the resolution. That potentially leaves a shade of GPU headroom for other effects, or even a smoother frame-rate if that's a problem on regular hardware. But again, there are a lot of 'ifs' here, and we'll need to see what the score is in October.

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from Eurogamer.net https://ift.tt/2KUrrGM
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