Interview: Daemon X Machina Producer Kenichiro Tsukuda On Cooking Up An Authentic Mech Game For Everyone

"I think about it like food. Mech combat is the main ingredient".

Kenichiro Tsukuda knows his giant robots. As well as producing the best of the Armored Core series at FromSoftware during the PlayStation 2 era, he's an influential voice with regard to mech games and the lore that surrounds them. It's the reason you'll find his name under the 'special thanks' section of the credits in games like Assault Gunners; a title that this year came to Switch with an HD polish.

The genre he champions, however, has in the past struggled to find a meaningful foothold with a mainstream gaming audience in the west. Mech games have been variously complex and clunky, serving up niche-interest gameplay mechanics. Equally, they been stifled as Japan-only releases, or required hulking controllers like the infamous dual-stick devices for Steel Battalion and Virtual On. Even when Metal Gear visionary Hideo Kojima turned his attention to the genre with the Zone of the Enders series, despite generally positive reviews, hype around the genre faded in the west as quickly as it was established.

Tsukuda is out to change that. With Switch exclusive Daemon X Machina he is devoted to rejuvenating interest in a gaming form that – while long-beloved – has never been anything like as mainstream as the likes of FPSes and action-adventure titles. Nintendo Life caught up with him at Gamescom to better understand what the game is - and whom it is for.

Read the full article on nintendolife.com



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