Review: CastleStorm (Switch eShop)

Our arrows will blot out the sun.

The RTS genre is a tricky one to pull off correctly on consoles due to the limitations imposed by the much smaller number of available buttons on a controller. Still, games like Pikmin have shown that it can be done smartly, and there are ways to infuse RTS elements into another genre, like Tower Defense, as CastleStorm has done. Though CastleStorm struggles with its controls, it proves to be an enjoyable, deep, and content-rich action game that has the capacity to appeal to fans of a wide variety of genres.

The premise is simple, sticking to a Saturday morning cartoon-esque plot that follows the century-long battle between the Kingdom and the Vikingland, while building up a lore around these two warring tribes as it reveals that neither side is perhaps as bad as the other one would think. The story is mostly relegated to (admittedly cheap-looking) cutscenes told before or after each level, and is punctuated by liberal amounts of humour and fart jokes, which can be a bit hit or miss. Though the plot doesn’t necessarily get any points for its depth or originality, it still does a great job of setting up the goofy tone that CastleStorm runs with.

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