Telltale Games feels midway through a transition period. Last year saw it gain a new CEO and shed a huge percentage of its workforce, as it slimmed down its ever-running factory line of episodic games.
There are changes afoot, too, with Telltale's own technology. A report back in June claimed The Walking Dead's final season would be the last built on the studio's own aging Telltale Tool engine, with future products built in Unity instead.
At Gamescom today I sat down with The Walking Dead's executive producer Brodie Andersen to ask about this transition period and why it was so important for Telltale to change.
from Eurogamer.net https://ift.tt/2NerQG3
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