Yakuza Kiwami 2 review - a stylish and fun if overly formulaic remake

To talk about Yakuza Kiwami 2 is to look at the game through three lenses. For some, it's a remake of a game made in the mid-2000s. For others, it's a continuation of a tale they got hooked on thanks to the release of Yakuza 0. Perhaps most importantly, it's a game that has the uncanny ability to draw from both what came before it and after it.

And so the first thing you'll notice is that Kiwami 2 looks great. It utilises the Dragon engine and the difference to Yakuza 0 and Kiwami is staggering. It's in fact so big that Sega wanted to showcase this achievement by recasting a few characters with esteemed Japanese actors, among them Susumu Terajima, famously a part of Takeshi Kitano's troupe and a star of films such as Sonatine and Hana-bi. The returning cityscapes of Kamurocho and Sotenbori, meanwhile, bustle and glitter like never before.

If you've played any of the recent series entries this is an easy sell, as all the core mechanics remain intact. While you're out and about, you still get into regular brawls with guys who just don't seem to like your face. Kiwami 2 has done away with the three different fighting styles from Yakuza 0 and Kiwami and instead slimmed the system down to just light and heavy attacks, blocking and picking up various items in the environment to smash into your enemies. Additionally, you can now recruit allies who will help out in a fight near their stomping ground, partnering with Kiryu for special heat actions.

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from Eurogamer.net https://ift.tt/2MsLK3L
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