Diablo Immortal is surprisingly good, what little consolation that may be

UPDATE 1AM GMT 4TH NOVEMBER: Wyatt Cheng, the lead designer of Diablo Immortal, just stepped on stage at BlizzCon 2018 and issued a personal message about the brouhaha surrounding the mobile game's announcement and Diablo 4 no-show. It was he who fended off some harsh questions on stage shortly after Immortal's reveal.

Speaking at the start of a Diablo worlds and Q&A panel, Cheng reiterated Immortal was just one of the Diablo projects in development at Blizzard. He said: "Before we get started I have a personal message I'd like to share with all of you. We love our community, and our Diablo community is a passionate one. Very passionate one. And we want to say that we hear you, and we have multiple projects - Diablo projects - being worked on by multiple teams. Diablo Immortal is one of those projects we're very excited about, but there are others."

ORIGINAL STORY 9.20PM GMT 3RD NOVEMBER: Oh Blizzard, why close your opening ceremony with Diablo Immortal, the mobile game? I know you tried to temper our expectations ahead of BlizzCon about Diablo 4, and not being ready to show everything yet, but you saved Diablo for last, for the big finish. You put it behind the Warcraft 3 remaster. You led us on.

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from Eurogamer.net https://ift.tt/2JBEqhL
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