The chaotic tale behind video game's best Lovecraft adaptation

There's no real shortage of games that draw upon the works of HP Lovecraft. This week's Call of Cthulhu might the latest, but it draws upon another little known but much loved game that shares the same name. Five years in the making, the development of Headfirst Production's Call of Cthulhu: Dark Corners of the Earth is every bit as chaotic, and sometimes as shocking, as the fiction it draws upon.

Based in Sutton Coldfield, developer Headfirst Productions was established in 1998 by the father-and-son team of Mike and Simon Woodroffe. As Adventure Soft and Horror Soft, the pair had had some success in the 80s and 90s with games such as 1984's Gremlins: The Adventure Game, and Simon The Sorcerer nine years later. With a 3D version of that latter series in development, designer Andrew Brazier took to the internet to get feedback on a new idea Headfirst had hit upon.

"I went on a Cthulhu newsgroup in the summer of 1999, as back then it was the easiest way to get in touch with a load of dedicated fans," he explains. "I learned very quickly that the Mythos has a large and very passionate following." The replies were helpful, and varied, offering tips on what should be in the game and even voicing concerns over whether the game should be made at all.

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from Eurogamer.net https://ift.tt/2znoDym
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