Overwatch’s newest hero, Ashe, is actually a playable duo - she’s always got her burly sidekick B.O.B. at her side. But one of the most unique things about Ashe is that she was created for the Reunion short first, and Blizzard’s designers worked backwards from there to make her and B.O.B. into in-game characters. Overwatch lead designer Geoff Goodman told us that many of Ashe’s design elements came out of watching Reunion come together. Instead of designing the duo for the game and then introducing them in a short, in the case of Ashe and B.O.B., the process was reversed. Goodman said Overwatch’s design team members had different ideas about how to realize Ashe in the game, but that B.O.B. was non-negotiable. “The one thing that was pretty consistent was having B.O.B. in there, usually as the ultimate,” he recalled. “It was like, okay, that’s probably definitely happening if we’re all that excited about it.” Both characters presented their own challenges, Goodman said. The Overwatch team worked with Call of Duty developers Treyarch and Infinity Ward to tune Ashe’s aim-down-sights and audio so that her lever-action rifle feels good to fire. But introducing B.O.B. was one of the most daunting design challenges they had faced.
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/ Overwatch’s designers worked backwards from the animated short to create Ashe and BOB
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