Nvidia unleashes DirectX Raytracing on all Pascal GPUs from GTX 1060 6GB and up

Nvidia has announced that 10-series and 16-series graphics cards will support real-time ray tracing, via Microsoft’s DirectX Raytracing (DXR) API, from April. Following an Nvidia driver update, every Pascal and Turing GPU, from the GTX 1060 6GB and up, will support the “holy grail” of computer graphics. And that's regardless of whether they have RT cores embedded in their graphics silicon or not. Nvidia’s latest graphics card generation, codenamed Turing, brought with it new silicon to gamers in the form of RT Cores and Tensor Cores, along with new branding to reflect the change: RTX. This denotes its RTX 20-series family of cards, headlined by the RTX 2080 Ti, are capable of real-time ray tracing, while all GTX cards were excluded. That was until Nvidia decided to unleash real-time ray tracing unto most of the mid- and upper-tier 10-series and 16-series graphics cards with one fell swoop of its graphics driver code. There are still only two titles with ray tracing as of right now, Battlefield V and Metro: Exodus. However, Nvidia has said that Shadow of the Tomb Raider support is coming “very soon”, alongside a growing number of APIs and game engines.

from PCGamesN https://ift.tt/2OdSS1N
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