Starting April 4, Unity Technologies will offer early access to real-time ray tracing in its widely used game engine. We had heard about this a while back, but it is now official. Working closely with Nvidia, Unity is delivering this production-focused version from now, with a more heavily optimised ‘preview solution’ being made available to its customers in the second half of this year. Nvidia is the driving force behind bringing real-time ray tracing to the gaming world, along with Microsoft and its DirectX 12 extension, DXR. Unity is the most commonly used real-time 3D development platform, according to Unity, but by bringing real-time ray tracing support to both it, and the ray tracing happy Unreal Engine, Nvidia will have sewn up support from the engines behind around 90% of modern PC games. Or thereabouts. Who’s counting? Interestingly Unity makes zero reference to the DirectX Raytracing API that Microsoft has created, which is one of the most important parts of Nvidia’s RTX ray tracing implementation. Obviously the GeForce GPUs contain the extra hardware acceleration to make ray tracing in real-time a playable experience, but it’s the DX12 extension that connects it to Windows.
from PCGamesN https://ift.tt/2Jn49hA
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