Fighting (Fantasy) words.
For readers of a certain age – to which this writer is very much a member – adventure gamebooks were the best. Splicing the agency of roleplay with the narrative depth of a fantasy novel, these souped-up ‘choose your own adventure’ novels took readers on all manner of dark and daring quests that could easily end badly if you happened to choose poorly. Ian Livingstone’s 1984 classic Deathtrap Dungeon remains one of the touchstones for this very unique genre, with its memorable monsters, challenging puzzles and other memorable 'Fighting Fantasy' tropes.
Livingstone had a hand in the making of the original Deathtrap Dungeon video game on PlayStation, and while two decades hasn’t been kind to this little curio (mainly because it was a very ‘90s game more focused on Tomb Raider-style exploration), it’s still a (mostly) faithful recreation of an instantly familiar world. We’ve seen a handful of other attempts to ‘digitise’ the series in the years since, but with Deathtrap Dungeon Trilogy, British developer Nomad Games has taken that classic recipe and aimed to update it for modern eyes and tastes.
Read the full article on nintendolife.com
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