"We recorded and engineered the whole project ourselves".
A quick note before we begin: The following interview was conducted prior to the news that lead designer Robert Kurvitz, artist Aleksander Rostov, and writer Helen Hindpere had all departed from developer ZA/UM, apparently under involuntary circumstances. This feature is focused entirely on Sea Power's work on Disco Elysium, but if you want more context around the recent news regarding ZA/UM, you can check out our coverage for more details.
It’s been a year since Disco Elysium: The Final Cut launched on the Nintendo Switch to rave reviews (including our own, in case you were wondering!), but the game originally launched a couple of years earlier for Windows, on 15th October 2019.
Read the full article on nintendolife.com
from Nintendo Life | Latest Updates https://ift.tt/4AOMQVx
0 comments:
Post a Comment