In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game. ...
from Gamasutra Console/PC News https://ift.tt/2QhqawH
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In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game. ...
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