Elite Dangerous’ faction simulation deepens with varied states of war and peace

Today, Frontier showcased another round of what’s changing in Elite Dangerous: Beyond - Chapter Four, this time breaking down scenarios and a massive overhaul to the way the game simulates the interaction and status of its factions. Those changes offer a complex web of new ways for you to interact with the universe and for its myriad players to interact with you in return. Scenarios are fully voice-acted random events that you can engage with if you want some distractions as you explore the galaxy. They’re similar to the existing Unidentified Signal Sources, and come with unique UI that breaks down what each Scenario requires and what rewards you’ll get for completing them. Some potential scenarios include lending a hand to pilots in trouble, taking part in conflict zones, and attacking, defending, or offering help to Megaships and Installations. There are more types of both Megaships and Installations, and you’ll find a greater volume of each when you’re exploring populated space. We got to look at the Elite Dangerous scenario missions a bit early - follow that link for hands-on details about how it all works in-game.

from PCGamesN https://ift.tt/2OOVHda
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