In a sobering blog post, an indie developer has announced he can't finish his ambitious, crowdfunded space sim after six years of work

After six years, an indie developer has admitted defeat and ended work on his ambitious, crowdfunded space sim - and he's received an outpouring of support from backers.

In a sobering update on Kickstarter, Josh Parnell said he could not finish Limit Theory, a procedurally-generated No Man's Sky-esque game he had worked on ever since raising $187,865 on Kickstarter back in 2012.

Limit Theory was pitched as an infinite, do whatever you want, be whoever you want space sim in which you could explore a procedurally-generated universe, mine asteroids, land on planets to trade and even have AI control fleets of ships.

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from Eurogamer.net https://ift.tt/2P3cG7t
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