Making it in Unreal: how Grip's giant RC cars drive on the ceiling

If you were lucky enough to own an RC car in the ‘90s - or simply to watch the TV adverts that ran near-constantly throughout the decade - you might remember they tended towards flatness. This was in support of a great innovation: reversible driving. Thanks to wheels that extended high above the bonnet, these rad rides could flip over and keep on going.

Read more: the best racing games on PC.

Grip, the combat racer in Steam Early Access, is exactly that. As the spiritual successor to the PlayStation’s Rollcage series, it’s dedicated to driving in reversible vehicles fitted with missiles, at speeds so high you cling to the walls and ceiling as often as the road.

“Getting to that point has taken a long time,” Wired Productions product manager Al Hibbard tells us. “And it’s taken the expertise of Robert Baker, who was one of the original Rollcage devs.”

In the early stages of development, developer Caged Element found Baker’s blog - where it transpired he was still updating Rollcage for the PC so that it would run on the latest versions of Windows. He’s now lead developer on the game, reimagining the game as Grip in Unreal Engine 4.

Grip Unreal Engine 4

A futuristic kind of physics

Grip Rollcage

Hibbard likes to describe Grip as the fastest game on four wheels. 

“Which I know sounds like a bit of a claim,” he says. “But there’s a lot of physics work that’s gone into it to get it to the point that it is.”



from PCGamesN https://ift.tt/2OvoSho
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